Shagternate Reality [v0.2.1] Piftee Free Download


Piftee Games released a new game called Shagternate Reality and the version is 0.2.1. The game’s story is about You found yourself in an alternate reality surrounded with all kinds of girls. Six of them currently, but more will come that’s for sure. They’re horny, because haven’t seen a man in a long time. How you get there, and why is your head is missing, is currently unknown. You can freely roam around, switch pose camera angles and talk with them. The game is still in early version, i need to improve it a lot.​

Developer: Piftee
File Size: 902 MB
Version: 0.2.1
OS: Windows
Languages: English

Changelog:

v0.2.1:

Enemy changes:

  • Added Ragdoll for fallen enemies. I’ve spent lot of time on it but still, expect some unnatural rotations or some body parts – tail, neck, head – “shaking”. I’m not experienced managing these but overall, i’m quite happy about the current state.
  • Added Health bar for them. Needed.
  • Added “attacking spell” casting Heart bar for them. If it’s full, you’ll take damage. Then starts refilling again if you’re in range. Only active and visible if you’re in their attack range. It’s makes the combat much better now.
  • They have a red glowing ankle cuffs to make it easier to recognize them as enemy (along with health bar).
  • They deal different amount of damage to the player, minimum is 10 instead of 8.
  • The damage they can take is also varies, but most of the time they die to 4 hit (for now).
  • They have a slightly bigger attack range.
  • Their moving speed is varied.
  • When they die, their body won’t contact with the player anymore. It was a bit annoying when they slided under you from a small hill or lean on you and you get a push up or bounce.
  • Jiro is always walker, Harley is always runner, Ava can be walker or runner, Vapo can be walker or runner enemy.
  • The runners will push the walkers slightly away to get close to the player.
  • If they’re in attack range, they still want to come a bit closer then start spell attack.

Map, player and other changes:

  • Added few new areas : Short Tutorial / Warming up area before first Camp, Mines, Village, Mining Area. I’ll update on them more. Changed some existing places a bit.
  • Added teleporters/portals. They’re glowing blue is the player is close and have sounds. If the players reaches a camp’s checkpoint, the teleporters to this camp around the map will be activated. But of course, you need to activate at least two checkpoints to make the fast travel available. Tp-ing from A to … A is no go.
  • Added Stamina green bar to the Player, above health. Running, jumping or attacking depletes it. These three together rapidly decreasing it. If stamina is 0, the player is tired, cant do these for few seconds, and breathing sound is playing. After few seconds and letting these keyboard/mouse buttons off, the stamina bar will start replenishing. If you keep stamina above 0, the recharge starts faster. The replenish speed is pretty good right now i think. Walking does not uses stamina.
  • Changed some textures for buildings, terrain etc. Fog looks a bit better.
  • Blue Mushrooms can be found and eaten around the map , they restore a small amount of health if the player is damaged.
  • Medkit heals 40 hp instead of 50.
  • If the player dies, the respawned health is 75 instead of 100.
  • Fixed that the player hurt sound is still playing even after respawned from death.
  • Switching weapon while the glock reloading sound is playing now will stop the sound. The magazine reload cancel already worked before, no fix needed.
  • The player crouch looked weird before, it’s better now i think.
  • The ammo box contains random amount of bullet, can be 9, 10 or 11. There is a lot can be found on the map, maybe just need to look around a bit more to have enough.
  • Added more type of normal and locked doors.
  • Shooting and hitting enemies with Glock works right now while moving any direction (pre 0.2.0 hotfix issue).
  • Katana attack is slightly quicker, and the range is bigger.
  • Music can be turned Off / On. If the music is On, and the player moves near a moaning, in pounded state girl, the music pauses.
  • Rewritten and recolored some text in the pause-menu and the volume slider has a much bigger sound range.
  • Added more text for objects on the map.
  • The sex cameras aren’t locked hard anymore, the player have some degree to look around from POV. There is a cam icon and a Q text above girl if cam is available for that pose. Will be changed later probably.
  • Added 3 more sex and 4 chilling/licking/talking to player animations.
  • More sounds added.
  • Sorry for grammer issues in changelogs and in-game. I think that it’s written well, but it isn’t. This will keep happening.

v0.2.0:

  • Added a melee weapon and a pistol for the player.
  • Ammo, medkit, keys can be picked up.
  • Added unlocked and locked doors, ladder (the last one doesn’t have much purpose now, but will be in the update after this one).
  • “Enemies” will try to chase you down and use their weird succubus spell on you from a distance… (not final).
  • Checkpoints for the player to respawn after being defeated.
  • Added a light, quiet environment music and a lot of sound effects for fire, doors, enemies, player movements and weapons, etc
  • Removed 3 girls from 0.1.0. They had bad textures or body part issues (weird rotations) when it comes to animating them. It was painful sometimes to deal it with them to be honest and i’m amateur to fix them.
  • Added 2 new girls, Ava and Harley. They’re much better to “work” with. Currently 5 girls in the game: Seraphine (she has some problems but it’s managable for now, will see how it goes later on), Vaporeon, Jiro (hair sometimes…), Ava and Harley (she’s a cutie). Have no plan removing more for the update after this, but i want to add at least one more.
  • I’ll try to improve the adult animations in the update after this one, i’ve spent most of my available time to add gameplay/combat/interaction to the game.
  • Changed the environment to dark foggy, i think it looks much better with the point lights on the map. Removed the old trees , added new ones. More buildings added too.
  • Main menu has a new background picture, short music and moved the credits over there.
  • Added more options and keybinds to the in-game pause menu.

Developer Notes:

The models aren’t made by me, i have a thank for these people in my game splash screen, and on my patreon.

Game Screenshot:

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Win: MEDIAFIRE – FILESFM – PIXELDRAIN – GOFILE – MEGA

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