Churn Vector [Patch 8d9b39de] By Naelstrof


Naelstrof Games released a new game called Churn Vector and the version is Patch 8d9b39de. The game’s story is about Churn Vector is a single-player stealth action game, where instead of eliminating targets with a gun, you eliminate them with your cock! Accidentally get caught? Store your mistake in the balls. Physics simulated hefty balls, too many mistakes will drag you down! Use various environmental stations to reduce your load. Take on challenging contracts from characters trying to get vored discretely.​

Developer: Naelstrof
File Size: 806.6 MB
Version: Patch 8d9b39de
OS: Windows
Languages: English
game details

Changelog:

Patch 8d9b39de

  • Changes:
  • Added a new map, Tower! (Surely this will be a simple mission, right?)
  • Added a new pred enemy, the Maned Wolf! (Find them within the new map.)
  • Added foliage to some maps. It’s spring!
  • Added a new visibility indicator to the HUD.
  • Visibility is now in discrete levels. From 1x to 4x. Sprinting while holding someone gives you max visibility. Having larger balls permanently increases your visibility.
  • There is now a small buffer before NPCs begin to notice you. This prevents the audio/VFX “tickling” that happens when just briefly being visible.
  • Minimum and maximum detection time for NPCs has been drastically shortened. To help overcome the buffer, and to make them more predictable.
  • NPC count has been reduced for most maps because they are now much better at seeing the player
  • Characters now face where they’re sprinting rather than where they’re looking.
  • Moved the Player’s spawn on City, and made the objective more obvious with some lighting.
  • Fixed audio VFX from not spawning due to not being included in the build.
  • Loading a level quickly renders 60 frames of various locations to reduce stutter while playing.
  • Characters now lean into which way they’re moving. This negatively affects FPS mode a bit, but overall feels worth it.
  • Jumping no longer temporarily breaks NPC pathfinding.
  • NPCs will now turn left and right while searching for the player.
  • Fixed a few cases where NPCs would get softlocked trying to path to an unreachable area. (Staying at a high alert level.)
  • Fixed issue with splurting inside of objects causing clipping.
  • Fixed a bunch of broken NPC idle/sit stations on most maps

Game Images & Screenshots

DOWNLOAD
Win: GOFILE – KRAKENFILES – MEGA – PIXELDRAIN – UPLOADNOW

Model Pack: FILESFM – GOFILE – MEGA – PIXELDRAIN

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